After much debate (and some requests) I have signed up with crowdfunding service Patreon to better support future blogging efforts. You can find my Patreon page here and more information after the jump.
The Wertzone
SF&F In Print & On Screen
Saturday, 16 January 2077
Support The Wertzone on Patreon
After much debate (and some requests) I have signed up with crowdfunding service Patreon to better support future blogging efforts. You can find my Patreon page here and more information after the jump.
Sunday, 28 September 2025
STAR TREK fans finally get the Battle of Wolf 359 they were denied by 1990s budgets
- Wolf 359: The Prelude - Part 1
- Wolf 359: The Prelude - Part 2
- Wolf 359: The Massacre - Part 1
- Wolf 359: The Massacre - Part 2
Saturday, 27 September 2025
Titanfall 2 (campaign)
The Frontier, a remote region of space far from Earth and the Core Systems, is ravaged by war between the Interstellar Manufacturing Corporation (IMC) and the Frontier Militia. Both sides use Titans, large, AI-assisted combat exoskeletons, and Pilots, highly-trained, hyperaware soldiers with improved mobility and weapons knowledge. The planet Typhon becomes the latest battleground between the two sides. Rifleman Jack Cooper is given a field-promotion to Pilot when his commanding officer is killed. Taking command of his Titan, BT-7274, Jack stumbles on a secret IMC conspiracy to destroy the Frontier Militia once and for all, and has to foil their plans deep behind enemy lines.
Emerging from the flaming wreckage of Call of Duty developers Infinity Ward, Respawn Entertainment's first game back in 2014 was Titanfall, a heavily multiplayer-focused game where two sides of soldiers engaged in battle, with the twist that they could call upon powerful mechs for support. Bigger than power armour but not as large as full-on BattleMechs from other franchises, Titans were more nimble and maneuverable, but able to carry a much heavier weapons loadout. The game was successful, but players complained about the lack of a single-player campaign. For the sequel (released just two years later), Respawn added a story campaign to give better context to the battles. Unexpectedly, the story campaign would go on to be hugely well-received.
On one level, Titanfall 2 feels like any vast number of manshooters from the last thirty years. You control a guy with a gun and must shoot a truly colossal number of other guys with guns. You can swap weapons, with some weapons better at short range and others better at long. Some guns reduce enemies to gibs of flesh, some set them on fire, some blast them with electricity. The usual. The game throws two curveballs into the situation. The first is the freedom of movement for your character. You can run along walls and bounce off one wall to run along another, as well as double-jump and pull yourself over ledges etc. Once you get used to the movement controls, you can ping-pong all over the map like an angry ball with guns. The second is that you also have a partner, a semi-independent walking battlesuit who provides covering fire and whom you can board to command directly in battle. Fighting as a Titan is significantly different to on foot, trading speed and maneuverability for much greater durability and heavier weapons.
The game is linear, with areas that are divided into Titan-compatible zones and other areas (usually inside buildings) where the Titan can't fit, so you have to go in on foot. As with most first-person shooters, weapon choice is key as you can only (sigh) carry two weapons at once and if you run out of ammo, have to ditch one for another one. Weapon have their own advantages and disadvantages, but I generally found ditching a gun the second it ran out and just picking up whatever was nearest and making do worked fine. The game does have a very nice line in shotguns and some good sniper rifles, though given the game's focus on frenetic movement and always taking the fight directly to the enemy, switching to a sniper strategy feels a bit odd. Ground combat is chunky and most satisfying, with okay enemy AI and aggressive strategies being rewarded.
Titan combat is a mixed bag. You actually don't spend that much time doing it, which is odd given how much emphasis is placed on training you in different loadouts (this is more useful for multiplayer, of course). Different loadouts have different damage outputs and defensive options, as well as different special attack moves. There's a lot of fun here, using missiles, lasers and forcefields that catch enemy bullets and missiles and sends them straight back Return to Sender. There's also the nice stompy power fantasy of being in your Titan and being attacked by guys on foot, leading to very one-sided fights (unless they have tons of missiles and suicide drones). Some of the later battles with half a dozen Titans on each side are also pretty cool. This isn't MechWarrior and those after a more simulationist approach are directed to that franchise, whilst those who want a more anime-ish approach can check out the Armored Core series. Titan combat can be fun, but limited, as least in the single-player game.
The game has fantastic level design, which makes figuring out where to go and how to get there a constant delight. The game takes place in jungles, underground installations, scientific bases, and even inside a flatpacked house-assembly warehouse. Wall-running and bouncing between areas can be a lot of fun (though occasionally the game gets confused over what you're trying to do). There's also way more imagination than I was expecting: one level set at the scene of a scientific experiment with time that went wrong allows you to bounce between two timelines, switching time periods to get past obstacles. This bit was reminiscent of Dishonored 2's legendary "A Crack in the Slab" mission, and more impressive as it predated that game by a few months. Another level has you trying to reach a satellite uplink facility and you have to use cranes to set up the wall-running route you need to get to the destination. There's some more traditional levels - fighting in caves or on the hull of an inevitably exploding spaceship - but they're carried out with aplomb.
The game is keen on getting you in the action with a much lower-than-normal amount of tediously expository cutscenes, and animations are mercifully restrained. Although the game is linear (though some of the areas you have to fight through are quite large, allowing different routes across factory floors or through office blocks), the game is also determined to get out of its own way and to let you have fun. The game also has little truck with stealth: there's a nascent cloaking device and a stealth-kill takedown option, but they feel like they're there because they're expected, not that the game encourages you to use them. If you're not wall-running into an area, dropping on five guys' heads and stomping them with your mech feet, you're possibly playing the game wrong.
The story structure, which requires you taking down a bunch of mercenary commanders in order before tracking down the inevitable superweapon, is unoriginal but satisfying, leading to a series of amusing boss fights against special enemies with their own moves. The story is fine, with some nice moments and humour, though the worldbuilding and characters are mostly Generic Manshooter 101. They get the job done but no more, possibly with the exception of the AI piloting your Titan, whose laconic observations on the mission are often amusing.
The campaign definitely does not outstay its welcome, wrapping up in less than six hours. Given the intensity of the combat and gameplay, this felt fine, though obviously you don't want to be buying this at a premium. The game's usual price is still a bit steep for singleplayer-only fans, you probably want this to be in the £10 ballpark before looking seriously at it. But for a high production value, fun, tighly-designed, well-designed shooter, Titanfall 2 (****) is extremely entertaining.
Wednesday, 24 September 2025
New STAR TREK video game will let you decide to murder Tuvix or let him live
Finally, you can make the decision yourself. Star Trek: Voyager - Across the Unknown is an ambitious video game which recreates the USS Voyager's entire seven-year journey across the Delta Quadrant, putting you in the command chair and making decisions very similar to the problems that Captain Janeway had to deal with.
Do you ally with the Borg to defeat Species 8472 or take a different path? Do you fight the Kazon or avoid them? And, most critically, will you brutally murder Tuvix or not? Will you promote Ensign Kim? Ever? And what will the long-term fallout from that be?
With some similarities to The Alters and XCOM's base-building, combined with some fine starship adventuring, the game looks like an intriguing spin on the franchise. Developed by Gamexcite and published by Daedalic, it doesn't have a release date yet but smart money is on 2026, for PC and console.
Monday, 22 September 2025
Doctor Who: Season 18
- 18.1 - 18.4: The Leisure Hive (***)
- 18.5 - 18.8: Meglos (***½)
- 18.9 - 18.12: Full Circle (***)
- 18.13 - 18.16: State of Decay (***½)
- 18.17 - 18.20: Warriors' Gate (***½)
- 18.21 - 18.24: The Keeper of Traken (****)
- 18.25 - 18.28: Logopolis (****½)
- K9 & Company: A Girl's Best Friend (***½)
Next STAR WARS movie gets its first trailer
The trailer for the next Star Wars movie has been unveiled. The Mandalorian and Grogu is the first Star Wars cinematic release since 2019's much-criticised The Rise of Skywalker, and also acts as a continuation of the three-season Mandalorian TV show on Disney+.
The Mandalorian and Grogu stars Pedro Pascal as Din Djarin aka "The Mandalorian," a bounty hunter with a strict code of honour. In the film he continues to act as the guardian of Grogu, a powerful infant Force-user of the same species as Yoda. Sigourney Weaver co-stars as Ward, the head of the New Republic's Adelphi Rangers, whilst The Bear's Jeremy Allen White plays Rotta the Hutt, the son of the deceased Jabba (Rotta previously appears as a baby in The Clone Wars animated film). Jonny Coyne will play an Imperial warlord, the film's likely primary antagonist. It's unknown if other castmembers from The Mandalorian TV show will recur.
The film is directed by Jon Favreau and co-written by Favreau and Dave Filoni. Ludwig Göransson returns from the TV show to score.
The film will break the curse that has afflicted Star Wars theatrical releases since The Rise of Skywalker's release. Numerous movies have been in development and been cancelled or indefinitely delayed, including Rogue Squadron, multiple trilogies from Rian Johnson, David Benioff and D.B. Weiss. One of the films, about Obi-Wan Kenobi, pivoted from film to TV in the development phase.
A fourth season of The Mandalorian has been written but was delayed due to the Writers' Strike, with the idea of doing a movie floated as a way of getting Star Wars back into the cinema (as the first two seasons of the show represented a rare critical high point for the franchice, alongside Andor) and it's unclear if the film will replace it altogether. The movie is intended to be a stand-alone and will reportedly not require extensive knowledge of the Star Wars franchise or The Mandalorian in particular to be enjoyed.
Star Wars: The Mandalorian and Grogu will hit cinemas on 22 May 2026. A further film, Star Wars: Starfighter, is now in production starring Ryan Gosling, Amy Adams and Matt Smith and is slated for release on 28 May 2027.
The next Star Wars television series expected to air is Season 2 of Ahsoka, which is also currently filming and expected to debut in 2026.
Friday, 19 September 2025
Doctor Who: Season 17
- 17.1 - 17.4: Destiny of the Daleks (***)
- 17.5 - 17.8: City of Death (*****)
- 17.9 - 17.12: The Creature from the Pit (***½)
- 17.13 - 17.16: Nightmare of Eden (***)
- 17.17 - 17.20: The Horns of Nimon (**)
- 17.21 - 17.26: Shada (***½)
Sunday, 14 September 2025
House of the Dragon: Season 2
Warhammer 40,000: Dawn of War - Definitive Edition
Wheel World
The world is in danger. The ancient cycling spirits hold the key to salvation, but their legendary bicycle parts have been scattered through the world. A skilled young cyclist, Kat, is recruited to help find the parts and restore the world's balance.
Wheel World is a game with a odd setup and storyline. It's basically a bicycle racing game in an open world where you are guided to objectives by a sentient floating skull (as you do). The use of the supernatural plot to explain why you're taking part in a lot of cycling races is unconventional, but interesting. Would Forza Horizon be improved if there was a metaplot explaining you're working for the God of Drivers in order to save the world by winning races? Probably. It certainly gives Wheel World a unique flair even if it's weird.
The game is set in a moderately-sized open world divided into zones which you can cycle across. You have to defeat several "boss" cyclists in order to claim their legendary parts, but you can only challenge the bosses once you have built up enough Rep to do so. You gain Rep by winning races, finding collectibles and pulling off tricks. You can also upgrade your bike to be faster, more durable, better at cornering or capable of faster acceleration (but not all at the same time), which makes winning races and building rep easier.
The game has a gorgeous, somewhat cel-shaded art style that is always very entertaining to cycle through (and refreshingly undemanding on hardware). The controls are pretty responsive, and the different upgrades make your bike handle convincingly differently. This isn't a hardcore bike physics simulator, so there aren't tons of complicated things to understand about the upgrades and physics (the game is fairly forgiving on things like crashes), and you can wing it to an extent. You also don't need to do every race, or get 100% on every race, to get enough Rep to challenge the bosses.
There is no reason not to do that though. Going for a completionist, 100% approach to the game will only take you around 12 hours. Speed-running the main story path will take around half that. The completionist approach, where you have to find hidden words on each race course, will also take you to more corners of the map than just running through the essential races as fast as possible.
The worldbuilding is interesting, though thin: this is a world where cars exist, but the bicycle is still king, and people are revered for their cycling skills over all other forms of achievement. The first land you visit is all beautiful countryside, verdant fields, picturesque villages and one sizeable-but-pleasant town. A later city you visit is polluted, messy and squalid, a hint of what will come to the whole land unless you prevail. I would say the later city is a less interesting location, with twistier, tighter courses that are not as fun to explore, and a general downer vibe at odds with the sunny opening. It's not a major problem - this is still a fairly short game - but it does slightly mar the experience. The final section is also odd, taking place in a very large area but where there's not much to do, making it feel like the developers ran out of time.
Still, it's hard to argue with the game. Wheel World (****) is short and focused, has a great art style, a nice soundtrack, is relatively chill and overcoming weaknesses to win the races is fun. The game is relatively cheap, doesn't outstay its welcome and is genuinely amusing in places. A recommended palate cleanser between longer games. The game available now for PC, PS5 and Xbox X/S.